/*******************************************************************************
 ** Name: stat.cpp                                                            **
 ** Description:                                                              **
 **                                                                           **
 ** Open Source Initiative (OSI) Approved 2-clause BSD License                             **
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 **  Copyright (c) 2009-2010 Barry "Gian" James  <bjames@munixos.net>         **
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 **    this list of conditions and the following disclaimer.                  **
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// Modified $Date: 2011-09-18 21:48:59 +0000 (Sun, 18 Sep 2011) $ by $Author: gian.james $
#define _traits_cpp_ID    "$Id: stat.cpp 145 2011-09-18 21:48:59Z gian.james $"

#include "stat.hpp"

const char *   stat2str[] =
{
    "Strength", "Dexterity", "Constitution", "Intelligence", "Wisdom", "Charisma",
    "Defense", "Initiative", "Speed", "Base Attack Bonus", "Ranged Attack Bonus",
    "Melee Attack Bonus", "Reputation", "Wealth", "Action Points", "Fortitude",
    "Reflex", "Will", "Recovery", "Hit Points",

    (char*)0
};
static const char *      base2str[] = { "Strength", "Dexterity", "Constitution",
   "Intelligence", "Wisdom", "Charisma" };
static const char  *     save2str[] = { "Fortitude", "Reflex", "Will", "Recovery" };
static const char *      derived2str[] = {
    "HP", "Defense", "Initiative", "Base Attack Bonus",
    "Melee Attack Bonus", "Ranged Attack Bonus", "Speed", "Reputation",
    "Action Points", "Wealth"
};

/////////////////////////////////[ BaseStat
BaseStat::BaseStat()
{
    for(int x = 0; x < (int)stat::base::max; x++) {
        stats[x][0] = stats[x][1] = stats[x][2] = 0;
    }

}
inline const char *
BaseStat::ToString(stat::base s) 
{ return (base2str[(uint8)s]); }

// TODO
void
BaseStat::PrintStat(stat::base s, char * buff)
{
	
}

/////////////////////////////////[ DerivedStat
DerivedStat::DerivedStat()
{
    bab = mab = rab = 0;
    def = hp[0] = hp[1] = initiative = 0;
    speed[0] = speed[1] = 0;
    ep = 0;
}

inline const char *
DerivedStat::ToString(stat::derived s)
{
    return derived2str[(uint8)s];
}


/////////////////////////////////[ SavingThrow
SavingThrow::SavingThrow()
{
    saves[0] = saves[1] = saves[2] = saves[3] = 0;
 //   saves[(int)stat::save::fort] = saves[(int)stat::save::reflex] = 0;
 //   saves[(int)stat::save::will] = saves[(int)stat::save::recovery] = 0;
}

inline const char *
SavingThrow::ToString(stat::save s) 
{
    return save2str[(uint8)s];
}

/////////////////////////////////[ 
